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Build a Native Shared Library
To build a native shared library, pass the command-line argument --shared
to the native-image
tool, as follows
native-image <class name> --shared
To build a native shared library from a JAR file, use the following syntax:
native-image -jar <jarfile> --shared
The resulting native shared library will have the main()
method of the given Java class as its entrypoint method.
If your library doesn’t include a main()
method, use the -H:Name=
command-line option to specify the library name, as follows:
native-image --shared -H:Name=<libraryname> <class name>
native-image --shared -jar <jarfile> -H:Name=<libraryname>
GraalVM makes it easy to use C to call into a native shared library. There are two primary mechanisms for calling a method (function) embedded in a native shared library: the Native Image C API and the JNI Invocation API.
This guide describes how to use the Native Image C API. It consists of the following steps:
- Create and compile a Java class library containing at least one entrypoint method.
- Use the
native-image
tool to create a shared library from the Java class library. - Create and compile a C application that calls an entrypoint method in the shared library.
Tips and Tricks
The shared library must have at least one entrypoint method.
By default, only a method named main()
, originating from a public static void main()
method, is identified as an entrypoint and callable from a C application.
To export any other Java method:
- Declare the method as static.
- Annotate the method with
@CEntryPoint
(org.graalvm.nativeimage.c.function.CEntryPoint
). - Make one of the method’s parameters of type
IsolateThread
orIsolate
, for example, the first parameter (org.graalvm.nativeimage.IsolateThread
) in the method below. This parameter provides the current thread’s execution context for the call. - Restrict your parameter and return types to non-object types. These are Java primitive types including pointers, from the
org.graalvm.nativeimage.c.type
package. - Provide a unique name for the method. If you give two exposed methods the same name, the
native-image
builder will fail with theduplicate symbol
message. If you do not specify the name in the annotation, you must provide the-H:Name=libraryName
flag at build time.
Below is an example of an entrypoint method:
@CEntryPoint(name = "function_name")
static int add(IsolateThread thread, int a, int b) {
return a + b;
}
When the native-image
tool builds a native shared library, it also generates a C header file.
The header file contains declarations for the Native Image C API (which enables you to create isolates and attach threads from C code) as well as declarations for each entrypoint in the shared library.
The native-image
tool generates a C header file containing the following C declaration for the example above:
int add(graal_isolatethread_t* thread, int a, int b);
A native shared library can have an unlimited number of entrypoints, for example to implement callbacks or APIs.
Run a Demo
In the following example, you’ll create a small Java class library (containing one class), use native-image
to create a shared library from the class library, and then create a small C application that uses the shared library.
The C application takes a string as its argument, passes it to the shared library, and prints environment variables that contain the argument.
-
Make sure you have installed a GraalVM JDK. The easiest way to get started is with SDKMAN!. For other installation options, visit the Downloads section.
- Then install the LLVM toolchain:
gu install llvm-toolchain
Note: The llvm-toolchain GraalVM component is not available on Microsoft Windows.
-
Save the following Java code to a file named LibEnvMap.java:
import java.util.Map; import org.graalvm.nativeimage.IsolateThread; import org.graalvm.nativeimage.c.function.CEntryPoint; import org.graalvm.nativeimage.c.type.CCharPointer; import org.graalvm.nativeimage.c.type.CTypeConversion; public class LibEnvMap { //NOTE: this class has no main() method @CEntryPoint(name = "filter_env") private static int filterEnv(IsolateThread thread, CCharPointer cFilter) { String filter = CTypeConversion.toJavaString(cFilter); Map<String, String> env = System.getenv(); int count = 0; for (String envName : env.keySet()) { if(!envName.contains(filter)) continue; System.out.format("%s=%s%n", envName, env.get(envName)); count++; } return count; } }
Notice how the method
filterEnv()
is identified as an entrypoint using the@CEntryPoint
annotation and the method is given a name as a argument to the annotation. - Compile the Java code and build a native shared library, as follows:
$JAVA_HOME/bin/javac LibEnvMap.java
$JAVA_HOME/bin/native-image -H:Name=libenvmap --shared
It will produce the following artifacts:
-------------------------------------------------- Produced artifacts: /demo/libenvmap.dylib (shared_lib) /demo/libenvmap.h (header) /demo/graal_isolate.h (header) /demo/libenvmap_dynamic.h (header) /demo/graal_isolate_dynamic.h (header) /demo/libenvmap.build_artifacts.txt ==================================================
If you work with C or C++, use these header files directly. For other languages, such as Java, use the function declarations in the headers to set up your foreign call bindings.
-
Create a C application, main.c, in the same directory containing the following code:
#include <stdio.h> #include <stdlib.h> #include "libenvmap.h" int main(int argc, char **argv) { if (argc != 2) { fprintf(stderr, "Usage: %s <filter>\n", argv[0]); exit(1); } graal_isolate_t *isolate = NULL; graal_isolatethread_t *thread = NULL; if (graal_create_isolate(NULL, &isolate, &thread) != 0) { fprintf(stderr, "initialization error\n"); return 1; } printf("Number of entries: %d\n", filter_env(thread, argv[1])); graal_tear_down_isolate(thread); }
The statement
#include "libenvmap.h"
loads the native shared library. - Compile the C application using
clang
.$JAVA_HOME/languages/llvm/native/bin/clang -I ./ -L ./ -l envmap -Wl,-rpath ./ -o main main.c
- Run the C application by passing a string as an argument. For example:
./main USER
It will correctly print out the name and value of the matching environment variable(s).
The advantage of using the Native Image C API is that you can determine what your API will look like. The restriction is that your parameter and return types must be non-object types. If you want to manage Java objects from C, you should consider JNI Invocation API.
Related Documentation
- Embedding Truffle Languages– a blog post by Kevin Menard where he compares both mechanisms for exposing Java methods.
- Interoperability with Native Code
- Java Native Interface (JNI) in Native Image
- Native Image C API