To build a native shared library, pass the command-line argument --shared
to the native-image
tool, as follows:
native-image <class name> --shared
To build a native shared library from a JAR file, use the following syntax:
native-image -jar <jarfile> --shared
The resulting native shared library will have the main()
method of the given Java class as its entrypoint method.
If your library does not include a main()
method, use the -o
command-line option to specify the library name, as follows:
native-image --shared -o <libraryname> <class name>
native-image --shared -jar <jarfile> -o <libraryname>
GraalVM makes it easy to use C to call into a native shared library. There are two primary mechanisms for calling a method (function) embedded in a native shared library: the Native Image C API and the JNI Invocation API.
This guide describes how to use the Native Image C API. It consists of the following steps:
native-image
tool to create a shared library from the Java class library.The shared library must have at least one entrypoint method.
By default, only a method named main()
, originating from a public static void main()
method, is identified as an entrypoint and callable from a C application.
To export any other Java method:
@CEntryPoint
(org.graalvm.nativeimage.c.function.CEntryPoint
).IsolateThread
or Isolate
, for example, the first parameter (org.graalvm.nativeimage.IsolateThread
) in the method below. This parameter provides the current thread’s execution context for the call.org.graalvm.nativeimage.c.type
package.native-image
builder will fail with the duplicate symbol
message. If you do not specify the name in the annotation, you must provide the -o <libraryName>
option at build time.Below is an example of the entrypoint method:
@CEntryPoint(name = "function_name")
static int add(IsolateThread thread, int a, int b) {
return a + b;
}
When the native-image
tool builds a native shared library, it also generates a C header file.
The header file contains declarations for the Native Image C API (which enables you to create isolates and attach threads from C code) as well as declarations for each entrypoint in the shared library.
This is the C header declaration for the example above:
int add(graal_isolatethread_t* thread, int a, int b);
A native shared library can have an unlimited number of entrypoints, for example to implement callbacks or APIs.
In the following example, you create a small Java class library (containing one class), use native-image
to create a shared library from the class library, and then create a small C application that uses that shared library.
The C application takes a String as its argument, passes it to the shared library, and prints environment variables that contain the argument.
Make sure you have installed a GraalVM JDK. The easiest way to get started is with SDKMAN!. For other installation options, visit the Downloads section.
Save the following Java code to a file named LibEnvMap.java:
import java.util.Map;
import org.graalvm.nativeimage.IsolateThread;
import org.graalvm.nativeimage.c.function.CEntryPoint;
import org.graalvm.nativeimage.c.type.CCharPointer;
import org.graalvm.nativeimage.c.type.CTypeConversion;
public class LibEnvMap {
//NOTE: this class has no main() method
@CEntryPoint(name = "filter_env")
private static int filterEnv(IsolateThread thread, CCharPointer cFilter) {
String filter = CTypeConversion.toJavaString(cFilter);
Map<String, String> env = System.getenv();
int count = 0;
for (String envName : env.keySet()) {
if(!envName.contains(filter)) continue;
System.out.format("%s=%s%n",
envName,
env.get(envName));
count++;
}
return count;
}
}
Notice how the method filterEnv()
is identified as an entrypoint using the @CEntryPoint
annotation and the method is given a name as a argument to the annotation.
javac LibEnvMap.java
native-image -o libenvmap --shared
It produces the following artifacts:
--------------------------------------------------
Produced artifacts:
/demo/graal_isolate.h (header)
/demo/graal_isolate_dynamic.h (header)
/demo/libenvmap.dylib (shared_lib)
/demo/libenvmap.h (header)
/demo/libenvmap_dynamic.h (header)
==================================================
If you work with C or C++, use these header files directly. For other languages, such as Java, use the function declarations in the headers to set up your foreign call bindings.
#include <stdio.h>
#include <stdlib.h>
#include "libenvmap.h"
int main(int argc, char **argv) {
if (argc != 2) {
fprintf(stderr, "Usage: %s <filter>\n", argv[0]);
exit(1);
}
graal_isolate_t *isolate = NULL;
graal_isolatethread_t *thread = NULL;
if (graal_create_isolate(NULL, &isolate, &thread) != 0) {
fprintf(stderr, "initialization error\n");
return 1;
}
printf("Number of entries: %d\n", filter_env(thread, argv[1]));
graal_tear_down_isolate(thread);
}
The statement #include "libenvmap.h"
loads the native shared library.
clang
compiler available on your system:
clang -I ./ -L ./ -l envmap -Wl,-rpath ./ -o main main.c
It creates an executable file main.
./main USER
It correctly prints out the name and value of the matching environment variable(s).
The advantage of using the Native Image C API is that you can determine what your API will look like. The restriction is that your parameter and return types must be non-object types. If you want to manage Java objects from C, you should consider JNI Invocation API.